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Showing posts with label naturalis. Show all posts
Showing posts with label naturalis. Show all posts

Friday, 27 February 2015

Malicious Activity Identified - Case 0430039








There are several things wrong.
Firstly, the bandit rarily comes in the form of some tattoo muscular fellow.
The marauder are simply not the boogeyman.
The real bandit are those of different sizes and framework.
In addition, real bandits would not really do big murder cases, but rather be sorting to smaller chunks, done so in a multiple times within a year or month: ransoming renters, namely and such.

Real bandits never directly attack, resorting to open-manner methods.  

Real bandits' combat style is commonly soft than hard.

Real bandits would not murder, arson or do silly crimes like these.  These crimes are what the accidental innocents make.

Real bandits engage in small intimidation, ransom and other malicious activity, divided into chunks, done behind doors, multiple times a month or a year.

Real bandits are not the boogeyman marauders: the last time a shark like these did anything was never.















Wednesday, 29 October 2014

Sheeples and their Nerdataint Cousins






Sheeples had established the social notion that a person's aggressive impulses scale with his capabilities.

False.  Someone without physical strength can have just as much of aggressive impulses.

Life of a leech is like life of a sheeple.  What differs is the sheeple come to this world, to continue what their ancestors had dug.  New generation of sheeple proceed to continue dugging the corrupted extention.

Upon seeing an difficulty situation (themselves cannot handle), the Nerdataints activate their century refurnished reflexes, commonly saying the problem don't exist, or it's our problem, or more modestly: the problem is too large to solve for anyone.

Waiting for sheeple to be good similars to hoping Nerdataint will actually help us one day: both would never happen.









Thursday, 10 April 2014

Encyclopediasauce of Zergal Abilitenus

The (mini-)Encyclopedia of Zerg Abilities

- sooth
- object to sooth
- event to sooth
- mentioning any to sooth

- alter person's mood
- alter person's opinion
- alter person's stance, composure, stance
(stance is that important we mention it twice, in 1st and 3rd position, yarr)

example: will seemingly be joking around, or asking for something, well surely these are the relatively better ones. relatively. they do this through disguise as weak, or plain "I am not that strong" cover to trick. These are effectively deceiver natured, trappers, looters.

example 2: will seemingly be suggesting a harmless idea, in reality to stir one's mood to its zergery desired. Usually the case of reducing armor or awareness / alertness

example 3: like all other, basing off same common feature: uses deception, utilizes fake cover, utilizes the false view others they sure certain be having, leave a simple and usually overly (very) short comment. We can notice the style of these stuff they send to us if we compile and examine (look at them) carefully, the pattern of hit-and-run style having in common emerges.

their abilities usage might be taking an absurd law, or on a false situation, and casting everything based on it, acting out as if things are really legit, and its basis is really that valid.  Investigating everything like a time watcher, from the very beginning, trace its every step, its daily habit, study them thoroughly and one would obtain all the answers

- distraction

- distortion of events
- disarm
- reduce armor
- reduce awareness
- reduce alertness
- enfeeble

- spit
- ugliness
- shroud (by taking exploit selective memory nature of everybody normal further, sorta)
- appear insignificant
- dodge attention (similar to ones adjacent above)
- blend-in, camouflage into surrounding demography, local culture and customs

- mimikery
- copy

- stalk

--- ghoul abilities (essentially all the abilities of a ghoul they have it, to each of variance extent (ability level) ) ---
--- fiend abilities ---
--- mini-pudgehead abilities ---
--- evil cerebral dictator abilities ---



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Comments from the dragonborn:
    The examples given are highly intuitive. The main major blockade to this is this fact, which should be well learned first, thus we pointing this out here: the fact of matter is: they do not work - yep, yes, they do not actually work, yes the jobs are welfare, yes the entire system is like a clown show. I hope this helps a lot in logical-smooth-lining, sorting all the entanglement out that there might have, aye yes.
    As for whatever will be happening to these zerg entities, that's a whole another topic, it's been covered many times in other posts of this blog
- Dragonborn Alpha Centuri




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