- sooth
- object to sooth
- event to sooth
- mentioning any to sooth
- alter person's mood
- alter person's opinion
- alter person's stance, composure, stance
(stance is that important we mention it twice, in 1st and 3rd position, yarr)
example: will seemingly be joking around, or asking for something, well surely these are the relatively better ones. relatively. they do this through disguise as weak, or plain "I am not that strong" cover to trick. These are effectively deceiver natured, trappers, looters.
example 2: will seemingly be suggesting a harmless idea, in reality to stir one's mood to its zergery desired. Usually the case of reducing armor or awareness / alertness
example 3: like all other, basing off same common feature: uses deception, utilizes fake cover, utilizes the false view others they sure certain be having, leave a simple and usually overly (very) short comment. We can notice the style of these stuff they send to us if we compile and examine (look at them) carefully, the pattern of hit-and-run style having in common emerges.
their abilities usage might be taking an absurd law, or on a false situation, and casting everything based on it, acting out as if things are really legit, and its basis is really that valid. Investigating everything like a time watcher, from the very beginning, trace its every step, its daily habit, study them thoroughly and one would obtain all the answers
- distraction
- distortion of events
- disarm
- reduce armor
- reduce awareness
- reduce alertness
- enfeeble
- spit
- ugliness
- shroud (by taking exploit selective memory nature of everybody normal further, sorta)
- appear insignificant
- dodge attention (similar to ones adjacent above)
- blend-in, camouflage into surrounding demography, local culture and customs
- mimikery
- copy
- stalk
--- ghoul abilities (essentially all the abilities of a ghoul they have it, to each of variance extent (ability level) ) ---
--- fiend abilities ---
--- mini-pudgehead abilities ---
--- evil cerebral dictator abilities ---
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Comments from the dragonborn:
The examples given are highly intuitive. The main major blockade to this is this fact, which should be well learned first, thus we pointing this out here: the fact of matter is: they do not work - yep, yes, they do not actually work, yes the jobs are welfare, yes the entire system is like a clown show. I hope this helps a lot in logical-smooth-lining, sorting all the entanglement out that there might have, aye yes.
As for whatever will be happening to these zerg entities, that's a whole another topic, it's been covered many times in other posts of this blog
- Dragonborn Alpha Centuri
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