► the zerg`s plan, or lackof there is, is to seek pure ugli-town
► everywhere the zergs go, the value of the location reduces
► the zergs are a primal problem, and the source of many smaller issues of modern day society
► though the zergs can be handled easily once the stage is reached. They cannot be underestimated of their zergery capabilities
► being alarmed at all time, having high awareness, in other words having weapons ready and armored up will not be suffice, as by the time someone experiences it, or in the ordeal, it will be interestingly rather silently forgotten, without notice until commonly much later. One way to overcome this the easy way, as oppose to longer way which is specialized training, which is to behavior unorthodox. This naturally jams the stalker zergs radar, thus faltering their whole prepared brewed `plan`
► through pretending weak and insiginficant, they increase their backstab damage. When they appear to be serving, they are reducing armor. When they appear to be giving advice, they are in reality giving a poor gift on purpose, they are ruining, and many other of similar types.
► everything problematic in society, any sorta fuss and whatnot can all be attributed by the zergs. They are a primal evil and a major source of fuss
► just like a virus, they spread, destroy the environment, destroy themselves a little, taking everything down (along with them). At the end, gets sweeped and cleared out (faces eradication) by elements (includes ambassadars of nature) of nature. Whole thing turns out just a piece of drama, a temporary victory, at the expense of permanent never-return. Such is nature sometimes, aye. And like nature itself, we happen to be also a character, as with all rules ruling over each character of this giant story, we shall play out our role, to bring about the final end to the zergs.
► elaborated from adjacent above entry: their contamination is temporary, their corruption is temporary, their zergery-rage lasts for a few decades. All this will just turn out to be a tiny portion of earth history that was darkness, at the end, just somehow matching truth of things - it was all nothing - no significance, didn`t play much a role, a total waste, and yet we were all compelled to it, treating as if whole thing mattered, and fighting for life was meaningful, that in no time the force of doubt trumped or equalled to the force of belief, in this emptiness self-indulged meaninglessness that we call - meaning.
► ► ► A locked-up zerg is not yet fully trustworthy zerg - they should be in mass containers ◄◄◄
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