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Showing posts with label luck. Show all posts
Showing posts with label luck. Show all posts

Sunday, 22 June 2014

Operation 311 - [marked] - Le Spewlings






- this slime, these two, understood the underlying meaning, purposely activates their snake-slime-humanoid hybrid tone - utter mimikery and indecency displayed, which, like most poisonous mushrooms, takes a pleasant format of appeal

- their way of getting girls is that of a degenerate one: has become no longer about impressing the girls, pleasing them or befriending them but rather: threat, trickery, and any dismoral they could get their slime tantacle disgrace hands on

- these two slimes (duplication fudgelings) trying to deny this obvious fact goes to show many: if it really isn't hurting them, excess defence as such would not have taken place  XD

- ^ much like how by excess defence and opposition in an accusation, verifies the accusation being completely true (these slimes are fairly advanced now, thanks to mainly those nourishment given by a fake government - this nannystate depotism nonsense pyramid scheme by the way, but not more advanced than God's angels)

- suppose what they say is really true.  Their utter disgusting nature gets exposed within lighting flashes through checking their past contributions and their database of activities, each and every time

- seemingly weak, and seemingly fragile - these have been the source of chaos, madness, anquish and thus hunger, tumoil, sufferage and such during the last hundred years

- these passive aggro slimey humans r given way too much credits right now.  They are not copies of men from ancient era, but defects that shoulda been natural selected out, but delayed and never played out on

- their slow in typing, shortness in foresight contrast to their slimey b!tchy mimikery claim stem from their utter slimey ways, and not something of accidental, or natural order, or as they also slimey-ly claim: something to be dismissed and not looked after about; inquiry into~

- they will one drown each every single last man to death through "I care about you" "are you sure" type of mimikeries

- in relatedfulness, something also gotta change: the common notion that talking are reliable, and is of something depending upon - guess where this is from, and whether it's used for good intention, or actually thorny b!tch type of weapons they wield against us in very slimey and careless ways, as senseless and as weakening as they are!

- I, Prime Minister of Narnia, given by soverign duty hope to see the complete abolishment and eradication of all forms of filth, heil a green planet, and heil a cleaned up garden, with no weeds or garbage piles left, one day     =p  lol



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Tuesday, 20 May 2014

Casino War Master Strategy

This strategy assures a 5% edge over the casino in the long run, and if done well, a definately 6-7% at mimimum.  Variation will sway the edge percentage up and down, sometimes may be a lot, especially we dip in hungerly.

This strategy works on all versions of casino wars.  It's a universal strategy sort've? Both a copy of the primal strategy (the one that solves all chance based games and activities), and a extension of it, can be said as, ye, it is.

Casino War streaks come in every 50 shoes or so on average, the actual data can be refinely calculated, though that is not necessary and doubtfully can raise edge anyways.  And plus being over mathematical really is to go wrong, as the game has many variables that happen at sametime - making abstract principles remembered and performaned under, far out reach mathematical reasonings.  In anything abstract-based, ones with to many factors in play - feelings without excessive emotion noise, stirling, always trumps usage of logic and reasonings.  Math will mess up thinking in fact - watch, once hit the table, the reasonings falter into verbal mist within seconds upon reaching the test ground, the combat arena border - aye, ye, like a paper flower soaking wet upon touching the pond of testament.

Casino War streak come both for player and the dealer, the chance is exact equal, we'll record that as.

Casino War ties come in less than 1 in 13 or 1 in 15, in fact one should regard it as 1 in 30.  Its average is about 1 in 15 at the least, and has much variance - sometimes there will be tons of ties in short hands, some other time, not a single tie after long hour wait.  The tie bet is not a ripoff bet if bet correctly at the right chosen timing.  It should start after not seen tie of 10+ or so hands, and never randomly bet (well unless feeling like gambling for fun of course, ye)

Casino War tie bet's burning of 3 cards, if it does happen, then the shoes will be shuffled quite a bit.  This affects 1 on 1 situation a lot, while 5 players, it's already a shuffle anyways, doesn't affect much.  Something minor, on the side, about the burning of 3 cards - if there are total of 2 players, then burning of 3 cards is intricate thing, while odd number of players on table, so, 1,3,5,7, espeically affecting to the smaller total number of players on table, there are, then the changes made on future turnouts/hands isn't as distorted/shuffled (oops, change this sentence to opposite meaning, meant to say, yes - then the changes made on future turnouts/hands would be some distortion/shuffling effects, yes).

One thing to know for sure: It's very rare for dealer to repeatedly get 5 high cards.  So what happens when a streak forms for the dealer, would be because in the middle shoe, the player had lost a close game.  That's how every streak in casino war consist of, is made up of.  So the indicator for a long streak is almost always because in the middle somewhere, there was a low dealer hand that won.  So, if the player does find such a scenario in the middle of a streak, the player should stop double betting, as it would likely be another victory for the dealer.

A great strategy to implement on casino war winning system - well, surely doing opposite of what a loser player at this game does brings about to winning, isn't it = ]

Most players make these mistakes, and this is where casinos reap in big profits, at rates way higher than the edge of the game, far off more:
- when player chase losses, especially bumping into one of those streaks, though it's rare, but short multiple of a large bet is a large loss - this usually cancels all of the past winnings of that player, and the pay outs to some lucky players
- when player makes a single bet - the problem with this is more subtle - not so much so that the edge is low, but that if it's on a unfavorable variation/situation, the player has lost the bankroll (the ability) to recover
- when player waste money on tie bets - randomly betting tie bet means losses overall, and the winning with the not so high chance is not worth it - chance stands way lower than payout rates
- tie bet not treated as a "wait bet", but 1 turn bet - had players instead divide their single large tie bet into 5 chunks or 4 then they would be doing it more right
- when player doesn't feel own hotstreak, goes turtle instead.  This is a fairly minor one compared the ones listed above
- and that's about it to be revealed here for now


Casino War dealer card can be predicted:
If dealer gets this pattern: high, high, high, high, high,
while player is, lower, lower, lower, lower, lower, start betting big
If dealer gets this pattern: high, high, mid, mid, low,
while player is, lower, lower, lower, lower, lower, probably should not, the edge isn't there (in the plus side)
If dealer just had a real long streak, which is by the way a very rare thing to have 8 long streak (and when long, it's either really long or ends before 7 length; in other words 6 or less, yes), then every single bet in the next hundred probably should be a little higher than normal (since now edge is there), especially so when betting double betting strategy, which likely should be always used (as this master strategy does use it), very oftenly so


These laws of casino war game kept in mind helps a lot:
cards do not repeat, hands do not repeat, they may repeat, but the chance is always lower (at at least 3% more, thus giving an edge) (51.5%-49.5%)
grab all the edge things one can
cards will never be 2-2-2, or 7-8-9, it will be whack,  so ye, playing whack would fit the glove, glove of championship winning


I haven't said the core detail of this game, I will reveal later time, that's the centre part.

I hope my directions shown alone has enlightened many, so to speak,  hehe,  that's it for now, hoorah. yay.

Note: oh oh one thing: later I realized I shoudln't be giving away the best quality of this golden strategy, so I added some parts that are false.  Yeah, just wanted to note/indicate that  = ]

Wednesday, 12 February 2014

Philosophia/Philosophical on Fooling

--- Real fooling wouldn't be say so, it would just be does it, wouldn't it, durr, right?
--- It goes as silent as a speechless man's words - hidden beneath everything - layers upon layers of other ... noise

--- A trick is not known as a trick until detected
--- Until found out, or, durr, be awakened, durr, a dream remains so real, durr, and, durr, so true