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Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Sunday, 19 April 2015

Casino Mastery Test 6 – Betting Trial







additional tags:  pure play here  study, space due to ran out of space,  tags migration, bar, table games












 

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beware: some content herein are set on
purpose so to add confusion to any unliked
visitors, reading-stealing attemptors.  Trusted
personnel, ally members of fellowship receive
exclusive entry, passing the gates.     

additional tags: guardian watch


additional tags: report, transport, transported, the dragon language(ia(s)), thu'um





v v v v v v v  x x x x x x x x   markings       expert usage, internal usage only   ah pikachu can use 2

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tags: processing plant, transported, yes,  camouflage, switch it up, montage is it called, switch view, or some other term,  indicators, expert use,  expert usage,  ah reminded, talk, speak smootherly,  yes ly and ghd doesn't offer goodness on that, ill-advise, throgh innocent demonstration or is it, was it

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            ✖✔✔✔✔✖✔✖✔  3X   7I        Success Rate:  70.00%
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             ✔✔✔                 Success Rate:  100.00%
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Tuesday, 10 June 2014

♣♦♥♠♣♦♥♠♣♦♥♠ Casino Tips ♣♦♥♠♣♦♥♠♣♦♥♠


♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥

- feel like babysitting the game
- will require personality of a scavenger type, sorta of creature
- let the game play you, and through working with it, thou in turn plays the game! That's the way to play them back, as naturally there is much dependencies on the game (rules, timing, gestures, requirements, limits and such)
- have patience, the game may take forever.  The evil casino joker lord does this delay thing as a tool, one of its many tool to wear us out, to take our cookie chips in our pockets!~
- contempt the dealer, contempt the chips, and contempt all things in this joker lord's hive/den/crypt/necromancer-hallway


♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥

Tuesday, 20 May 2014

Casino War Master Strategy

This strategy assures a 5% edge over the casino in the long run, and if done well, a definately 6-7% at mimimum.  Variation will sway the edge percentage up and down, sometimes may be a lot, especially we dip in hungerly.

This strategy works on all versions of casino wars.  It's a universal strategy sort've? Both a copy of the primal strategy (the one that solves all chance based games and activities), and a extension of it, can be said as, ye, it is.

Casino War streaks come in every 50 shoes or so on average, the actual data can be refinely calculated, though that is not necessary and doubtfully can raise edge anyways.  And plus being over mathematical really is to go wrong, as the game has many variables that happen at sametime - making abstract principles remembered and performaned under, far out reach mathematical reasonings.  In anything abstract-based, ones with to many factors in play - feelings without excessive emotion noise, stirling, always trumps usage of logic and reasonings.  Math will mess up thinking in fact - watch, once hit the table, the reasonings falter into verbal mist within seconds upon reaching the test ground, the combat arena border - aye, ye, like a paper flower soaking wet upon touching the pond of testament.

Casino War streak come both for player and the dealer, the chance is exact equal, we'll record that as.

Casino War ties come in less than 1 in 13 or 1 in 15, in fact one should regard it as 1 in 30.  Its average is about 1 in 15 at the least, and has much variance - sometimes there will be tons of ties in short hands, some other time, not a single tie after long hour wait.  The tie bet is not a ripoff bet if bet correctly at the right chosen timing.  It should start after not seen tie of 10+ or so hands, and never randomly bet (well unless feeling like gambling for fun of course, ye)

Casino War tie bet's burning of 3 cards, if it does happen, then the shoes will be shuffled quite a bit.  This affects 1 on 1 situation a lot, while 5 players, it's already a shuffle anyways, doesn't affect much.  Something minor, on the side, about the burning of 3 cards - if there are total of 2 players, then burning of 3 cards is intricate thing, while odd number of players on table, so, 1,3,5,7, espeically affecting to the smaller total number of players on table, there are, then the changes made on future turnouts/hands isn't as distorted/shuffled (oops, change this sentence to opposite meaning, meant to say, yes - then the changes made on future turnouts/hands would be some distortion/shuffling effects, yes).

One thing to know for sure: It's very rare for dealer to repeatedly get 5 high cards.  So what happens when a streak forms for the dealer, would be because in the middle shoe, the player had lost a close game.  That's how every streak in casino war consist of, is made up of.  So the indicator for a long streak is almost always because in the middle somewhere, there was a low dealer hand that won.  So, if the player does find such a scenario in the middle of a streak, the player should stop double betting, as it would likely be another victory for the dealer.

A great strategy to implement on casino war winning system - well, surely doing opposite of what a loser player at this game does brings about to winning, isn't it = ]

Most players make these mistakes, and this is where casinos reap in big profits, at rates way higher than the edge of the game, far off more:
- when player chase losses, especially bumping into one of those streaks, though it's rare, but short multiple of a large bet is a large loss - this usually cancels all of the past winnings of that player, and the pay outs to some lucky players
- when player makes a single bet - the problem with this is more subtle - not so much so that the edge is low, but that if it's on a unfavorable variation/situation, the player has lost the bankroll (the ability) to recover
- when player waste money on tie bets - randomly betting tie bet means losses overall, and the winning with the not so high chance is not worth it - chance stands way lower than payout rates
- tie bet not treated as a "wait bet", but 1 turn bet - had players instead divide their single large tie bet into 5 chunks or 4 then they would be doing it more right
- when player doesn't feel own hotstreak, goes turtle instead.  This is a fairly minor one compared the ones listed above
- and that's about it to be revealed here for now


Casino War dealer card can be predicted:
If dealer gets this pattern: high, high, high, high, high,
while player is, lower, lower, lower, lower, lower, start betting big
If dealer gets this pattern: high, high, mid, mid, low,
while player is, lower, lower, lower, lower, lower, probably should not, the edge isn't there (in the plus side)
If dealer just had a real long streak, which is by the way a very rare thing to have 8 long streak (and when long, it's either really long or ends before 7 length; in other words 6 or less, yes), then every single bet in the next hundred probably should be a little higher than normal (since now edge is there), especially so when betting double betting strategy, which likely should be always used (as this master strategy does use it), very oftenly so


These laws of casino war game kept in mind helps a lot:
cards do not repeat, hands do not repeat, they may repeat, but the chance is always lower (at at least 3% more, thus giving an edge) (51.5%-49.5%)
grab all the edge things one can
cards will never be 2-2-2, or 7-8-9, it will be whack,  so ye, playing whack would fit the glove, glove of championship winning


I haven't said the core detail of this game, I will reveal later time, that's the centre part.

I hope my directions shown alone has enlightened many, so to speak,  hehe,  that's it for now, hoorah. yay.

Note: oh oh one thing: later I realized I shoudln't be giving away the best quality of this golden strategy, so I added some parts that are false.  Yeah, just wanted to note/indicate that  = ]

Wednesday, 14 May 2014

Laws of Stock Market (for being the host)

For being the house:
- all comes down to figures, especially when advanced (tip-top) strategies are mastered, which is aye, what we have
- house edge secures a decent minimum income, while reality will usually surfaces much above the "sea bed"
- increase volitality is a good way to swing out the ones with less figures, another way to boost earnings like house edge increase
- everything will come down to matter of figures, economic war are faught with total, and no transportation/logistics is much required, and also small-scale regional economic battles can be very easily reached (compared to real life physical realm, yes)
- all comes down to advanced strategic play, and the unspoken world of strategies, so to speak.  Appearing invisible to the fools, our opponents, while appearing visible to the wise and our alligeance is achievable, and are already in play
- balance, excellence and wisdom.  We never go excessive, no matter the intensity of the situation.  Nor under-excessive~  Proportional hostility amounts will be met to chosen value - we mathematically calculate, while artisticaly articulate - and fairness will be given to all; porportionality is a big thing; porportionality shall remaintrue - this is to say: balance, for all things and everything.
-0-0-0

Thursday, 17 April 2014

Income Imbalance in America

The current income distribution in America and alike/similar countries will undergo various fixes:

- a thorough and total revamp
- various new objectives addition, such as: overdue amounts be claimed
- renewal of due dates on all due amounts of agreements
- credit confistication
- restoration and recovery programs of some licence fees
- all faulty funds and falsely distributed resources be re-charged and relocated to original desired spots (receipients)

- severe monetary panelty for the overloaded criminal type 033's
- new set of economic practices
- new standards of business regulations and common practices; new business standards and regulations


                                                                               ✓✓✓ ✮✮✮✮✮





they will not survive, the faulty
zerger
maggotoids
injectionists
cuntguts
criminal types 033-035s



Tuesday, 4 March 2014

Two Thoughts / Great Ideas of the Day

I always had them, and recent contact just resurrected, framed it up in front of me so to speak, so I share here, it's good moment for doing so.  Better to write down something while it's still virgin fresh in mind isn't it


Rankings of Work
    Rather than, durr, trying to prevent, combatting bribery and conspiracy deals signing and such for news writers, those employees, especially officer and director ranking employees in the state-employed news agencies the frontal way, how about sort it out through natural way - naturalize them, which can be done by placing news media position to its proper ranking - should be higher than present, durr, along with teachers and police officers - increase pay, designate and treat as a higher job position than before/current, right? Increase its level, so to speak in the higharchelon of ladder/ranking of jobs and work.  Now with news agency employee positions at levels equal to president and generals, the combat to conspiracy deals can be / will be much lessens / needed now

Another thing: The Recent this Thing I noticed:
     The three are quite parallel:
- putting a small ineffective for combat dog in the house serves enough "afraid" sent to, durr, would be sent to any home intruders / unwated transpassers as if it's a vicious guardian wolf-dog
- similarly, having an alarm system that don't bash or take out the intruder in anyway whatsoever except the possibility of a recording and scaring them with alarms and loud sharp beeps, beep beep beep somehow scare them off enough as if it's a group of special trained unit as if
- so for military, we go there now, isn't it so true (then) that sending a threshold, based on percentage calculation about 25% of necessary troops stationed at somewhere, a strategic choke or point be enough? For serving the purpose of fending off small confrontations? Or in fact just merely 5% of the "normal adequate amount (value)"? This manuver, so to speak, resembles highly the Romance of Three Kingdoms compendium/tome's story and concept of Kong Cheng Ji (empty city, exteriorly looking as if so filled and stockpiled with arms) (banners lit up everywhere in the city, and dust cloud from the distance seemingly so like calvary movements) (banners and flags, drums on castle wall) (fake cooking pot numbers, trick enemies into guessing wrong number - giving off wrong intel and data / estimation)
        Summary: an defending force of 1/19 is probably enough to fend off a raid group, though not good enough for stopping an actual utter-vicious skeletal invasion force. Similarly, a small dog that barks loudly is okay for scaring out thiefs, but not so suitable nor useful for keeping away vicious hungry deranged goblins. While also much in similarity, (similarly), an alarm system that beeps loudly and may record can do tremendous effect for its cost and expenditure and whatnot, while a real alarm system is needed for bulldozer invaders. Yes, for all the non-serious-vicious incidents, if these such are void, impossible to occur, potential with none, then surely those little things will do big damage, generate great input revenue for expenditure for sure, for their small volumn in net total of theirs.




Additional Tags: of a hundred year, time span, progress, intricate,  the stance, strategic manuver, thinking, notice, sharing these ideas, with all, being genunie - goes to explain why I say "durrr" a lot, as many might've read the "durr", durrr,  war of psychology, how does that actually work, well, after my thoughts, my answer I give now is, durr,  the stance demonstrated, it really has to do with our bodily anoatomy mechanics, mechanisms and all,  matter of psychologic, psychic based, to do with, yeah I agree with you, I agree with that, yes, much to do with that, for the lack of a better term, realm of psychology world maybe, yeah, the stance, attitude, personality, traits, characters,