This blog's ownership belongs to Sir Glenn Yu. A well known author of 3 major book publications - Beyond the Surface, [mandarin characters book name] and Collection of Philosophies and Insights. He writes often, and does so with agility. His staffs take care of the site 8 hours a day, from 10am to 6pm every week from monday to friday plus the weekends. This blog is his blessing, or is it his curse? AdVenture forth, enter the palace, and see it for yourself, visitor! ----- ---- --- -- -
o
1goodness2
Showing posts with label rates. Show all posts
Showing posts with label rates. Show all posts
Sunday, 4 March 2018
Casino War ‒ Session 1
Cards Bet Amount Result
5 Q $25 $25
9 A $500 $500
J & $5 -$5
Q 5 $5 -$5
6 2 $25 -$25
5 4 $25 -$25
9 Q $10 $10
4 3 $5 -$5
K 2 $25 -$25
8 6 $25 -$25
8 J $100 $100
8 J $5 $5
5 10 $5 $5
Q 4 $5 -$5
5 9 $25 $25
J K $100 $100
Total $630
additional tags: or returns, or decks, or versus, dash, symbols, agile paste, or float transport toward, or ento or toward of card tricks or randomization, or bleu chances, or sales or card tricks or resultev or results, plus signs, positive amounts, or signs, retype of, comparison, comparative, occurence, shuffle, vagic occurences, or combonations, or ablenes, or potentnes, or specialization, or familarizednes, or versus, also card games, also, player's edge, or advantage, banks, cash, cheques amounts, slots, amount of gamble, strategis, figured of, casino network'es, bouncers, perhaps, also pazi'nes some of also related, also causes, effects, result of card sequences, dice'a'roll, crap'es, three card poker, card results, upheva, or upheval, or roll, scatter, wild, re'runs, types of, themes, gambler visit, able toward tovercome games' dealer's edge, or banks, payments, cash, expenses, revenues, bets, bonus'es, architectually, vath, or mathematics, more of, guess, strategi types, vartingale, stacks, trends, patterns, numbers, card ranks, casher, amounts of bonus'es, return'es, chips count, purchases, finance, or commerce, modernism, social trends, favortism, enfluences, soceitis,fonts, colors, or textures, choices, card games versus, comparative, larger, chips prvail amount, attained, reductions, less of, chips total count, banks, accounts, savings, saved amounts, reserve, pucahse products, governmence, social impacts, appeal, renowns, reputations, players' games, start, visitors, patrons of casinos, amounts of visitors, enhouse capaciti, establish amount, visitor amounts total of, vegas, valued player, tables, handy guide, or guides, fonts choice of, productions, game inventions, improvements, card ranks, references, codes, larger card, lesser, smaller card, the dice games, starting bet, timer, counted, countednes, also trasnfer cash, obtain amounts, convertion rates, streaks, pattern'es, break'es, amounts, mathe architect, architecture, gladitude, breakfast, imprint, attitude, gladnes, neine, cash grabs, rewards, chances occur, spin, span results, microtransactions, some certain rewards, change shift, salespersons, personnels, citizens, powderize, powders, products, produce, national gdp, produce of an nation, countris of, appraisals, approval card games, ban, follow type, architectually, similar, type, war, napolean, follow bet, bonus bets, bonus'es, ace, ensurance, communism, flaws, large flaws, adist, amongst, amongste of amongste, clash, results, deductions of results, result types, buy'in, purchases of chips, render, transfer cheques, cheque'ing accounts, libraris, of halls of players, compliments, seasonal offer, banquet perhaps of, also, combinations, jacks, kings, queens, ten'es, twenti'es, denominations, expand, free cashes, under announce became of, ensmiliars, or similars, hat tokens, hat bonus'es, of card shows, or card games, war'es, social reforms, social, spawn, more minerals, entakes, or start'uips, stock markets, funds, lesions, leisures, cafeteria, or gym, luster, ensemble, enblem, or emblems perhaps of, also, swift of cards, sleight, settlements, transfer of funds, finalie bet, luck, fortune, chances, reductions, ranks, or statements, also, also of, or statements, or descriptions of, also social impacts, or social venues, crowds, gather, strangers, contact, greetings, greets, about robberi, topics also of, desks, dethks, debts, debt, architectualli renouncements, or renowned, famous player, frequent visitor to casinos, senior, group efforts, risks, tumble,, or gamble, rumble, or some spook, or some other issues, some ventures, corporations, amaeba, or co, or companis, governments, spade club, different types of cars, or vehicles, or a or cards, also order, arrangements, reference of ac is on, also would be of, encrediblenes, or encredible perhaps, also transfer though, functionaliti, completions different of, traits, types or features, also trends of soceitis, acceptance, from common, refered toward of, elderly, perhaps, also, or seniors, pensions plan, paymentes, payees, spenditure, type of convosation, affirm, convertion of efforts, also affirms of, other played, namely announcement types, then different perhaps, also of, namedli of, also, perhaps of, also clash of cards, factors, encline, one of two factions, group'es, similarnes, other card games, application, related of buddys' war, wars of buddis, also, perhaps, also, or , also, or labels, tags, marxism, mark'es, symbols, simboite, symbolage, also retype would be of, some versions of, triple, or three randomization, card versus, checked, correlated, affected bi, matters, importances because of, because of, also, perhaps of, also amounts of consider relative vore of toward others, cause affect, comparative minor worse, bonus'es, accomplishment, completion, trails, performances, productions, tasks, preferences, favors, favortism, fervors, boostments, welfare'es, warfare'es, trumpets, trumpet, counter, citizens, games evaluation, card games survey, surveys, evaluations, developments, solve, resolve, hover tover, plus, subtraction, card result'ens or card or card'es, also result'es of, compound, warfare, criterias, bonus keepens, keeping, bonus reward'es, score'es, return favor, stack'es of some acculmulated complimentari score'es, amounts of, requirement, participate, amounts, siilarnes, traits, other pay cost'es, entris, arrival of attendence, attendees, salaris, personnels, citizentei, perhaps, also, or encredible hulkga, perhaps, or finisher move, perhaps, or wove, or fountains, or decors, also some classifiable, or classifed, also classifications of, genres, also types of, also card games results, also finalization, facotr of task choice, of completion, or completion, whether more of designated more of, or affections from other via, also social common'nes perhaps of, or social trends, comparative minor, also minor improvements, advancements, tactics, others participants, also known, network'es, understandings, enfluence'es, knowledges, support, groupons, fervor boostednes, boostments, conflicts, battles, travesti, war'es, plandale, or plan'es, of some , certain groups, secure'ed'nes, considerations, improvia, different scoepe'es, domain, or range of considerations, considerablenes, or consideravle perhaps of, also, distributions, return bonus'es, of card'es, equipment oa apparatus, or adversari, or device'es, or of , or limo, camels, or transportations, transports, or , also regulation of the games, regulatori group of an compani, corp, normal or decentnes, casual players, gains, benefits, bonus'es from casino venture or plays, or games, also adventures, from qualiti of, or perhaps performances, te looopiti, or also some others of, card game services, players' style, suggestions, become of, also, probable, recommended'nes, recommendations, attain cash, settings, republics, modernism, social ranks, aproximate perhaps also about of, initial bonus'es, results, differenr course'es, or trail'es, gamble larger amount begins, boostments, sort've of, some of, dissapointments, familiarized, cancellation types of deal, or serviees, namedli, mapped out, or mappings, or map'ers, or maps, perhaps also of choices, or choices of
Labels:
blackjack,
cards,
casino,
casino war,
chanes,
encredible,
gamble,
games,
or baccarat,
or benefits,
or chances,
or coupons,
or high also low,
or rewards,
or rollers,
player,
r patron,
rates,
table games,
vatch'es
Monday, 2 June 2014
What is reality?
Nothing we see around us is real.
Is anything real?
What is real?
Take a look around us, are they real
The things we see, hear, whichever senses pick up are more so references than the reality
Nothing we see, pick up, senses, is real, they are more so references than data of the reality
Fact and fictions are neighbors,
and
preception and reality are close.
Does this in-to tell me preception of others can be changed, for they all depend on preceived values, preceived independent reality, of its own? Each having its own version, so to speak? Hm, does this tell me by changing their preception of things, I in fact could change them here and there?
Well, it'd work only on fools. Fools are pretty much creatures with dull senses - inaccurate feelings. To someone agile and accurate, it'd never work, another term, description here can be used, hm, durr, yeah, it's witty, it would not really work - as they could check the reality, so to speak, right? yeh
Tuesday, 20 May 2014
Casino War Master Strategy
This strategy assures a 5% edge over the casino in the long run, and if done well, a definately 6-7% at mimimum. Variation will sway the edge percentage up and down, sometimes may be a lot, especially we dip in hungerly.
This strategy works on all versions of casino wars. It's a universal strategy sort've? Both a copy of the primal strategy (the one that solves all chance based games and activities), and a extension of it, can be said as, ye, it is.
Casino War streaks come in every 50 shoes or so on average, the actual data can be refinely calculated, though that is not necessary and doubtfully can raise edge anyways. And plus being over mathematical really is to go wrong, as the game has many variables that happen at sametime - making abstract principles remembered and performaned under, far out reach mathematical reasonings. In anything abstract-based, ones with to many factors in play - feelings without excessive emotion noise, stirling, always trumps usage of logic and reasonings. Math will mess up thinking in fact - watch, once hit the table, the reasonings falter into verbal mist within seconds upon reaching the test ground, the combat arena border - aye, ye, like a paper flower soaking wet upon touching the pond of testament.
Casino War streak come both for player and the dealer, the chance is exact equal, we'll record that as.
Casino War ties come in less than 1 in 13 or 1 in 15, in fact one should regard it as 1 in 30. Its average is about 1 in 15 at the least, and has much variance - sometimes there will be tons of ties in short hands, some other time, not a single tie after long hour wait. The tie bet is not a ripoff bet if bet correctly at the right chosen timing. It should start after not seen tie of 10+ or so hands, and never randomly bet (well unless feeling like gambling for fun of course, ye)
Casino War tie bet's burning of 3 cards, if it does happen, then the shoes will be shuffled quite a bit. This affects 1 on 1 situation a lot, while 5 players, it's already a shuffle anyways, doesn't affect much. Something minor, on the side, about the burning of 3 cards - if there are total of 2 players, then burning of 3 cards is intricate thing, while odd number of players on table, so, 1,3,5,7, espeically affecting to the smaller total number of players on table, there are, then the changes made on future turnouts/hands isn't as distorted/shuffled (oops, change this sentence to opposite meaning, meant to say, yes - then the changes made on future turnouts/hands would be some distortion/shuffling effects, yes).
One thing to know for sure: It's very rare for dealer to repeatedly get 5 high cards. So what happens when a streak forms for the dealer, would be because in the middle shoe, the player had lost a close game. That's how every streak in casino war consist of, is made up of. So the indicator for a long streak is almost always because in the middle somewhere, there was a low dealer hand that won. So, if the player does find such a scenario in the middle of a streak, the player should stop double betting, as it would likely be another victory for the dealer.
A great strategy to implement on casino war winning system - well, surely doing opposite of what a loser player at this game does brings about to winning, isn't it = ]
Most players make these mistakes, and this is where casinos reap in big profits, at rates way higher than the edge of the game, far off more:
- when player chase losses, especially bumping into one of those streaks, though it's rare, but short multiple of a large bet is a large loss - this usually cancels all of the past winnings of that player, and the pay outs to some lucky players
- when player makes a single bet - the problem with this is more subtle - not so much so that the edge is low, but that if it's on a unfavorable variation/situation, the player has lost the bankroll (the ability) to recover
- when player waste money on tie bets - randomly betting tie bet means losses overall, and the winning with the not so high chance is not worth it - chance stands way lower than payout rates
- tie bet not treated as a "wait bet", but 1 turn bet - had players instead divide their single large tie bet into 5 chunks or 4 then they would be doing it more right
- when player doesn't feel own hotstreak, goes turtle instead. This is a fairly minor one compared the ones listed above
- and that's about it to be revealed here for now
Casino War dealer card can be predicted:
If dealer gets this pattern: high, high, high, high, high,
while player is, lower, lower, lower, lower, lower, start betting big
If dealer gets this pattern: high, high, mid, mid, low,
while player is, lower, lower, lower, lower, lower, probably should not, the edge isn't there (in the plus side)
If dealer just had a real long streak, which is by the way a very rare thing to have 8 long streak (and when long, it's either really long or ends before 7 length; in other words 6 or less, yes), then every single bet in the next hundred probably should be a little higher than normal (since now edge is there), especially so when betting double betting strategy, which likely should be always used (as this master strategy does use it), very oftenly so
These laws of casino war game kept in mind helps a lot:
cards do not repeat, hands do not repeat, they may repeat, but the chance is always lower (at at least 3% more, thus giving an edge) (51.5%-49.5%)
grab all the edge things one can
cards will never be 2-2-2, or 7-8-9, it will be whack, so ye, playing whack would fit the glove, glove of championship winning
I haven't said the core detail of this game, I will reveal later time, that's the centre part.
I hope my directions shown alone has enlightened many, so to speak, hehe, that's it for now, hoorah. yay.
Note: oh oh one thing: later I realized I shoudln't be giving away the best quality of this golden strategy, so I added some parts that are false. Yeah, just wanted to note/indicate that = ]
This strategy works on all versions of casino wars. It's a universal strategy sort've? Both a copy of the primal strategy (the one that solves all chance based games and activities), and a extension of it, can be said as, ye, it is.
Casino War streaks come in every 50 shoes or so on average, the actual data can be refinely calculated, though that is not necessary and doubtfully can raise edge anyways. And plus being over mathematical really is to go wrong, as the game has many variables that happen at sametime - making abstract principles remembered and performaned under, far out reach mathematical reasonings. In anything abstract-based, ones with to many factors in play - feelings without excessive emotion noise, stirling, always trumps usage of logic and reasonings. Math will mess up thinking in fact - watch, once hit the table, the reasonings falter into verbal mist within seconds upon reaching the test ground, the combat arena border - aye, ye, like a paper flower soaking wet upon touching the pond of testament.
Casino War streak come both for player and the dealer, the chance is exact equal, we'll record that as.
Casino War ties come in less than 1 in 13 or 1 in 15, in fact one should regard it as 1 in 30. Its average is about 1 in 15 at the least, and has much variance - sometimes there will be tons of ties in short hands, some other time, not a single tie after long hour wait. The tie bet is not a ripoff bet if bet correctly at the right chosen timing. It should start after not seen tie of 10+ or so hands, and never randomly bet (well unless feeling like gambling for fun of course, ye)
Casino War tie bet's burning of 3 cards, if it does happen, then the shoes will be shuffled quite a bit. This affects 1 on 1 situation a lot, while 5 players, it's already a shuffle anyways, doesn't affect much. Something minor, on the side, about the burning of 3 cards - if there are total of 2 players, then burning of 3 cards is intricate thing, while odd number of players on table, so, 1,3,5,7, espeically affecting to the smaller total number of players on table, there are, then the changes made on future turnouts/hands isn't as distorted/shuffled (oops, change this sentence to opposite meaning, meant to say, yes - then the changes made on future turnouts/hands would be some distortion/shuffling effects, yes).
One thing to know for sure: It's very rare for dealer to repeatedly get 5 high cards. So what happens when a streak forms for the dealer, would be because in the middle shoe, the player had lost a close game. That's how every streak in casino war consist of, is made up of. So the indicator for a long streak is almost always because in the middle somewhere, there was a low dealer hand that won. So, if the player does find such a scenario in the middle of a streak, the player should stop double betting, as it would likely be another victory for the dealer.
A great strategy to implement on casino war winning system - well, surely doing opposite of what a loser player at this game does brings about to winning, isn't it = ]
Most players make these mistakes, and this is where casinos reap in big profits, at rates way higher than the edge of the game, far off more:
- when player chase losses, especially bumping into one of those streaks, though it's rare, but short multiple of a large bet is a large loss - this usually cancels all of the past winnings of that player, and the pay outs to some lucky players
- when player makes a single bet - the problem with this is more subtle - not so much so that the edge is low, but that if it's on a unfavorable variation/situation, the player has lost the bankroll (the ability) to recover
- when player waste money on tie bets - randomly betting tie bet means losses overall, and the winning with the not so high chance is not worth it - chance stands way lower than payout rates
- tie bet not treated as a "wait bet", but 1 turn bet - had players instead divide their single large tie bet into 5 chunks or 4 then they would be doing it more right
- when player doesn't feel own hotstreak, goes turtle instead. This is a fairly minor one compared the ones listed above
- and that's about it to be revealed here for now
Casino War dealer card can be predicted:
If dealer gets this pattern: high, high, high, high, high,
while player is, lower, lower, lower, lower, lower, start betting big
If dealer gets this pattern: high, high, mid, mid, low,
while player is, lower, lower, lower, lower, lower, probably should not, the edge isn't there (in the plus side)
If dealer just had a real long streak, which is by the way a very rare thing to have 8 long streak (and when long, it's either really long or ends before 7 length; in other words 6 or less, yes), then every single bet in the next hundred probably should be a little higher than normal (since now edge is there), especially so when betting double betting strategy, which likely should be always used (as this master strategy does use it), very oftenly so
These laws of casino war game kept in mind helps a lot:
cards do not repeat, hands do not repeat, they may repeat, but the chance is always lower (at at least 3% more, thus giving an edge) (51.5%-49.5%)
grab all the edge things one can
cards will never be 2-2-2, or 7-8-9, it will be whack, so ye, playing whack would fit the glove, glove of championship winning
I haven't said the core detail of this game, I will reveal later time, that's the centre part.
I hope my directions shown alone has enlightened many, so to speak, hehe, that's it for now, hoorah. yay.
Note: oh oh one thing: later I realized I shoudln't be giving away the best quality of this golden strategy, so I added some parts that are false. Yeah, just wanted to note/indicate that = ]
Labels:
archive,
chances,
edge,
enlarge,
life is about ratio,
luck,
on chances,
percentage,
percents,
profit,
rates,
self-told,
small,
strategy,
ultimate,
unpublished,
winnings
Subscribe to:
Posts (Atom)