— from our analyze, they may have made the common prophecies' error story/tales of self-deception and wrapped-by-ownself's-logic
— perhaps they had gone a lil bit excessive secretive; too secretive.
— being too secretive is much like putting self in passive stance, and giving away active stance to someone else, meanwhile still trapped in self-generated preception via logic, thinking is winning or ahead
– they probably had disregarded everyone else whose chosen way is different, which isn't to go secretive like exactly as they are, as someone foolish or doesn't no matter (know betterr), things of that nature. This mistake does can occur, and everybody pays the price, since they be got big influences, and are running these colonies governments
— their trackrecord/doing, the chosen choice had been like giving away marriage to another man and be joyous at successfully ruining their relationship. Heck, people would think why would someone give away the opportunity in the first place - coulda frozen it for some time or sold it at least
— many times through out their history they had never woken from fact that they were making a giant overall strategic mistake by going ultra secretive like they have. The word secretcy in any secret society is meant to be interpreted and understood as semi-ultra-secret. Being wrappe in a wrong idea does not generate pain, nerve warning signals, and will sometimes be lost tracking later on when the alarm finally sounds. By going ultra-secret, one alienates one's existence, the whole package away from the everybody else, this will cause strangeness in contact later on. Going semi-secret, which is usually refered to as just secret, is the overall strategic upper hand, a much upper hand. The victims will save an image of the person, and needlesstosay, they would be more familiar, and thus less likely to auto-reject decades or sometimes even a century later. They not understanding this is a common thing - mistakes in logic feels like everything was right until known later - and at usual those instances, the source of the error report still cannot be found or total too expensive to go investigate and sort out. The entire Roothenchild shadow cult had made a giant strategic mistake of overlooking all averages and assume they must be worthless and lesser in every aspect - something surely not unexpected from men. With this assumption they arrived quickly at the conclusion that everybody else including average peddlers not going complete secretcy is due to lack of brilliance, and lack of splendid "talent" unlike them, but in reality is from they knowing sub-conciously very well overall net loss, and it is a lower hand.
I recommend this underlying / fundamental principle for all things related thinking:
OOO "Nothing is logical, and nothing makes perfect sense. And that's perfect sense" OOO
^ this understood and used properly would yield tremendous boost in overall gains, and actually be winning, not seemingly winning. Algorithm that yields a temporary return creates an illusion and are fool's bait by fate. (this often happens in nature, aye, (especially to good, (but not great) thinkers) how many empires fell due to it! hehe). One must overcome and foresee to the future, pierce beyond its cover, being able to identify whether it's really a strategic better hand or just an algorithm that sacrifices future for temporary burst.
Future demonic giant mishaps and appearance of another cult order can be prevented by resetting architecture and cityscape standards. Aye, having buildings that serve no residencial, commercial or office, or tourism function but look great (demonic energy repellence that is) would help greatly. Nothing is more real than visual, and me using scripts here is 'cause this is a blog, and good self-reference material, and this is "realm" of decipher, and etc etc various other reasons = ]
Having a building or two in every settlements trumps doing by lecturing this stuff (at that demonic-energy-rise surpression/prevention task), just indicating this out there, ye, lecturing serves greater in scholarly realms.
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