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Showing posts with label =]. Show all posts
Showing posts with label =]. Show all posts
Monday, 16 June 2014
Documented: Sheepleroach's Traits
══ the sheepleroaches may not know how to get things done, but they may very be masters at pretending they do know, which in turn results in seeming as if they also can get things done
══ sheepleroach peasants are willing to very much risk their own life and those of others nearbies just for the sake of looking like they can make decisions
══ ^ car accidents is one perfect example - they'd rather hit and die than to be seen as if they are utterly incompotent for today's standards - they wanna look like they can drive, and are willing to risk a chance for it. Yes, aye, themselves do realize - it's more beneficial to do this (or do they =p)
══ sheepleroaches are psychic masters - after all, how else could one with utter incapabilities manage to stay onto state's favor for this long - gotta be camouflager experts at the least if not veterans in that field
══ like any other willful camouflagers, whom has all their determination placed on camouflaging and doing more camouflaging - any opportunity for such exercises of those strands of abilities spotted would call for their immediate participation - they would not let any exploitable holes go, even if much crossing moral boundary
══ the better of the sheepleroach do light psychic, and do not respect authority, while the stupidendous ones make major strategic mistakes, which spoils the whole game for the entire zergetry sheeple clan
══ a sheepleroach may harm somebody to tremendous amount, as long as the other objectives can be achieved, they are willing for this "trade-off" - for example, dissing someone with names to point of torture, but also sub-conciously, as they think would go un-detected, making themselves look like very potent decision makers and are capable in mind power and situation reactiveness, and such similars
══ sheepleroaches are naturally good at duck-psychic powers. They do not have to be taught. Some experiences and sightseeing that activates those natural-born abilities is enough to bring about their mastery to potent-enough levels. In a way, one could say these sheeple strands inherited those abilities from their parents, as their parents' mindset had certainly contained thoughts like "do these trickeries, it works, it gives so sweet, much benefit, good way of survive, ahh ya"
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Thursday, 10 April 2014
Zerg Potent Spell Example Case Scenario
It's more so a process than an event, takes multi steps, uses combo
initial stage: obtain trust, increase trust, if not already has full good-enough amount
middle stage: set up entire trap by section and section add-ed on, like hoping a rope around a person, seemingly friendly and non-hostile - actual the most hostile. Folks also might consider updating their 'what is preceived as hostile box a little', as needless to say, the least hostile ones actually get over-labelled as an enemy. We can found many natural-existing example to proof that. The trap earlier on might just look at an ordinary thing, such as a comment, or a view, or in fact a friendly adviced shared to the public or something. This trap will activate upon activation stage, and it will snap so hard the person usually would not be realizing it was pre-set up, and not due to the immediate hit, unless played the reel back and study it (time travel power). The trap usually is an distorted view, a false fact, something bad, something that combos with the later strike, together they generate multi-fold damage/power
final stage: does an act that seems just like a "bullying", in reality a threat, but in the actual actual reality, which rarily good kindness humble folks arrive of, it is a special spell that combos with its earlier small strikes or earlier setups. The first part of the combo co-operate with this one can be something not of their made, but something they utilize, yes, meaning could be someone else's stuff (false view; distorted facts, eerie behavior, wrong habit, false way of tradition/lineage and etc). This special combo, I coined the term "spectre strike" - it's more deadly than it looks even after we think we found out what it really is - there is another stage of reality beyond it. - it's still a cover up at that step we seeing. After the person is hit by the zerg spell, the person will be forever plagued by the boon (a debuff) attached, unless the person cleanses it. It's nearly impossible to notice a debuff, visit a priest for identification. In reality this spell seems to be just a trickery level 2 direct damage spell with a small guise, in reality it's a far more potent level 5 spell with a guise of level 2, which itself has already a guise comewith. Thus, it's a two-layer guise spell. The most common types of these spectre-hollow strikes seeks to (and most of the time does register, unless sent/directed towards a paladin, or someone with divine shield blessing on activiation) (yes, and surely, actual damage resultant and success rate chance depend on the level of divine shield and the nature (what type) is/of the shield) cause stillment of a very favoring at-this-time zerg feeding rediculous nannystate situation, (it's a quite common one) at this current era and time, in this particular giant society (which is now effectively more so a zerg junk, a zombie hive, or some ecosystem filled with all different types of humanoids, aye, yeps) andor space and region. They achieve the freezing of a mass zerg feeding previlege aura by striking others in utter special and malicious ways, to instir a wrong view at the sub-concious level (which they all know, yes they are not dumb as they sometimes try to tell, and yeah see, it's a trick they do, yes they are filled with tricks aren't they) (in relatedfulness, that's why they are poor at learning, these ones are tricksters, that's why they poor, it ain't 'cause they are dumb) (and I will personally try to end all of these fiends, hooah), something like freezing the current policies, due to further consolidation at assuming the current is valid and is should be a basis for further discussion, that everything should, and it's absolutely alright arguments be placed upon that, which yes, the grand priests know it's false. And surely, everything, the changes of it goes unnoticed usually (almsot all the time) underneath the volumn hyper attention drained to, almost like shadow-called-to the middle (that one, yes, the spell that seems to be the vicious enemy) (in reality, aye, a illusion) (drains the attention over there) (leaving this sector invulerable) (heh, ha, yeh I know, sounding like some virtual realm fight or something) (yes, metaphorically it is like that, and it's quite reality what actually is like, what we see is the illusary one =p), anywho, yeah it goes unoticed, those changes taken place - not after weeks usually, and that's common. The changes made to the person. Now the person got the altered thought/understanding, and will less likely to assume change of the current national policies, the way things are than before. Also the disturbed, disrupted composure doesn't help being self properly either (putting up proper defences, thinking at smooth, at doing the usual and all) (ok pardon for this part, might erase it later, edit, as I at slight puzzle of choice of words, seems I cannot find one after scanning for one in the English words) (also due to it's font-based format, and typing, as oppose to writing and speechcraft mode). This whole thing is very like someone got hit by a baseball bat and went into stunned for brief moments, now the composure is lost, and the person enters a vulnerable yet at sametime dazed stage - its thinking will get real drunk, and becomes especially, especially vulnerable (defenceless) (relatively) to the zerg's full set of abilities, bites, false comments, phony acting, any in the encyclopedia list of zerg description.
(also just wanna say, it's indeed, aye, ya, true, a bit hard to get the idea across, I hope I had done it well. I did try my very best - a super duper very very best, almost felt like jolting - (it's) difficult challenging work to put some of those stuff in words, especially in this shabby environment and typing at this speed rate) (for self-reference it's certainly very readable)
Additional Notes on Zergs:
It's almost never their each attack deals 1 type of damage, such as physical damage.
It's usually in the mental, psychological aspect, almost never physical.
The damage areas and types are most of the time if not always on multi-fronts, example: on composure, alertfulness, happiness, intelligence belief at sametime, a bit on each, with a major blow on one or two.
They attack the will, the confidence, and they will pay for this dearly.
For no normal healthy being can even do that even if tried, nor ever would, for he is abided and locked in righteous motions by God.
One thing to note, which relates to all of this entry well:
- unlike the axeman, the guys with sharp teeth, such as sharks, which we know so well of, these types do not go for direct self-done inflictions
- they do bleed at best, or burrow someone else's axe, at the most direct-confrontational modes of them
- they like to sabotage well-being, disrupt one's peace and harmony, instill fear, cause mistrust, panic, public confusion and such, also especially ruin one's composure
- they reduce armors first, and then after enough stack, does their actual strikes comes
- also to keep in mind, they deduct alertness, well-being, overall stance, awareness and etc, they do enfeeblement in other words
- and another thing, final point to share: these entities are not singular based, they may operate looking as if by themselves, in reality they are together, the swarm fashion. They are very numerical based, and usually through each individual "lack of power" but a mass number of them stack on together, does it become a truly dangerous lethal thing, at this current time, thanks majorly all to the current nonsense vatican-like government we have - a government organization filled with death, void of any family-values and with no sights of children can even be found therein
initial stage: obtain trust, increase trust, if not already has full good-enough amount
middle stage: set up entire trap by section and section add-ed on, like hoping a rope around a person, seemingly friendly and non-hostile - actual the most hostile. Folks also might consider updating their 'what is preceived as hostile box a little', as needless to say, the least hostile ones actually get over-labelled as an enemy. We can found many natural-existing example to proof that. The trap earlier on might just look at an ordinary thing, such as a comment, or a view, or in fact a friendly adviced shared to the public or something. This trap will activate upon activation stage, and it will snap so hard the person usually would not be realizing it was pre-set up, and not due to the immediate hit, unless played the reel back and study it (time travel power). The trap usually is an distorted view, a false fact, something bad, something that combos with the later strike, together they generate multi-fold damage/power
final stage: does an act that seems just like a "bullying", in reality a threat, but in the actual actual reality, which rarily good kindness humble folks arrive of, it is a special spell that combos with its earlier small strikes or earlier setups. The first part of the combo co-operate with this one can be something not of their made, but something they utilize, yes, meaning could be someone else's stuff (false view; distorted facts, eerie behavior, wrong habit, false way of tradition/lineage and etc). This special combo, I coined the term "spectre strike" - it's more deadly than it looks even after we think we found out what it really is - there is another stage of reality beyond it. - it's still a cover up at that step we seeing. After the person is hit by the zerg spell, the person will be forever plagued by the boon (a debuff) attached, unless the person cleanses it. It's nearly impossible to notice a debuff, visit a priest for identification. In reality this spell seems to be just a trickery level 2 direct damage spell with a small guise, in reality it's a far more potent level 5 spell with a guise of level 2, which itself has already a guise comewith. Thus, it's a two-layer guise spell. The most common types of these spectre-hollow strikes seeks to (and most of the time does register, unless sent/directed towards a paladin, or someone with divine shield blessing on activiation) (yes, and surely, actual damage resultant and success rate chance depend on the level of divine shield and the nature (what type) is/of the shield) cause stillment of a very favoring at-this-time zerg feeding rediculous nannystate situation, (it's a quite common one) at this current era and time, in this particular giant society (which is now effectively more so a zerg junk, a zombie hive, or some ecosystem filled with all different types of humanoids, aye, yeps) andor space and region. They achieve the freezing of a mass zerg feeding previlege aura by striking others in utter special and malicious ways, to instir a wrong view at the sub-concious level (which they all know, yes they are not dumb as they sometimes try to tell, and yeah see, it's a trick they do, yes they are filled with tricks aren't they) (in relatedfulness, that's why they are poor at learning, these ones are tricksters, that's why they poor, it ain't 'cause they are dumb) (and I will personally try to end all of these fiends, hooah), something like freezing the current policies, due to further consolidation at assuming the current is valid and is should be a basis for further discussion, that everything should, and it's absolutely alright arguments be placed upon that, which yes, the grand priests know it's false. And surely, everything, the changes of it goes unnoticed usually (almsot all the time) underneath the volumn hyper attention drained to, almost like shadow-called-to the middle (that one, yes, the spell that seems to be the vicious enemy) (in reality, aye, a illusion) (drains the attention over there) (leaving this sector invulerable) (heh, ha, yeh I know, sounding like some virtual realm fight or something) (yes, metaphorically it is like that, and it's quite reality what actually is like, what we see is the illusary one =p), anywho, yeah it goes unoticed, those changes taken place - not after weeks usually, and that's common. The changes made to the person. Now the person got the altered thought/understanding, and will less likely to assume change of the current national policies, the way things are than before. Also the disturbed, disrupted composure doesn't help being self properly either (putting up proper defences, thinking at smooth, at doing the usual and all) (ok pardon for this part, might erase it later, edit, as I at slight puzzle of choice of words, seems I cannot find one after scanning for one in the English words) (also due to it's font-based format, and typing, as oppose to writing and speechcraft mode). This whole thing is very like someone got hit by a baseball bat and went into stunned for brief moments, now the composure is lost, and the person enters a vulnerable yet at sametime dazed stage - its thinking will get real drunk, and becomes especially, especially vulnerable (defenceless) (relatively) to the zerg's full set of abilities, bites, false comments, phony acting, any in the encyclopedia list of zerg description.
(also just wanna say, it's indeed, aye, ya, true, a bit hard to get the idea across, I hope I had done it well. I did try my very best - a super duper very very best, almost felt like jolting - (it's) difficult challenging work to put some of those stuff in words, especially in this shabby environment and typing at this speed rate) (for self-reference it's certainly very readable)
Additional Notes on Zergs:
It's almost never their each attack deals 1 type of damage, such as physical damage.
It's usually in the mental, psychological aspect, almost never physical.
The damage areas and types are most of the time if not always on multi-fronts, example: on composure, alertfulness, happiness, intelligence belief at sametime, a bit on each, with a major blow on one or two.
They attack the will, the confidence, and they will pay for this dearly.
For no normal healthy being can even do that even if tried, nor ever would, for he is abided and locked in righteous motions by God.
One thing to note, which relates to all of this entry well:
- unlike the axeman, the guys with sharp teeth, such as sharks, which we know so well of, these types do not go for direct self-done inflictions
- they do bleed at best, or burrow someone else's axe, at the most direct-confrontational modes of them
- they like to sabotage well-being, disrupt one's peace and harmony, instill fear, cause mistrust, panic, public confusion and such, also especially ruin one's composure
- they reduce armors first, and then after enough stack, does their actual strikes comes
- also to keep in mind, they deduct alertness, well-being, overall stance, awareness and etc, they do enfeeblement in other words
- and another thing, final point to share: these entities are not singular based, they may operate looking as if by themselves, in reality they are together, the swarm fashion. They are very numerical based, and usually through each individual "lack of power" but a mass number of them stack on together, does it become a truly dangerous lethal thing, at this current time, thanks majorly all to the current nonsense vatican-like government we have - a government organization filled with death, void of any family-values and with no sights of children can even be found therein
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Monday, 7 April 2014
The Number of Birth Defect On the Rising
And we truly let these conduct crimes around here freely, nah-uh, they shall all be caught - gotta catch em' all.
☛ these birth defect fiendish types wield not swords or daggers
☛ they wield their welfare tickets, and gonna drown the whole thing with their economic presence
☛ ultra-enlarged economic presence they have, just like every other zergery forces around here fed and taken care of extremely well by the notoriously known nannystate
☛ using their police protection, this practically a invulerable shield, to rain terror, spread disharmony, and etc
``` ```
☛ these birth defect fiendish types wield not swords or daggers
☛ they wield their welfare tickets, and gonna drown the whole thing with their economic presence
☛ ultra-enlarged economic presence they have, just like every other zergery forces around here fed and taken care of extremely well by the notoriously known nannystate
☛ using their police protection, this practically a invulerable shield, to rain terror, spread disharmony, and etc
``` ```
Sunday, 30 March 2014
No Excuse for Mediocres, Mediocre [is] Vile (Likelihood: Very High)
Exposing crime and the criminal intents of entities such as the bile vile zergs is one of foremost duty of any justicars. These swarmlings are not exempt from our checkings or examinations.
Being mediocre are often good indications of presence of vilelism - a poisonous gland. While the reverse order of logic, ones that are poisonous are bound to be mediocre at the tasks we measure - the normal tasks, tasks of strength. And the mediocres are usually the poisonous types within a chosen specimen specie of all the possible creature type choices. Being mediocre may not be also vile, however having mediocrism in behavior represents vile definately. Void of righteous, they fill their "DNA" selection specialization tree, metaphorically, with strands of evil and toxic ways.
There shall be no excuse for any vile poisonous entities within the border of Greater Human Kingdoms, which spans across all 7 continents.
A mediocre one just might be a vile one. And vile ones are the most deadly. Their utter senselessness in conduct cannot be responded post incident, but rather shall be acted in which directed by law at pre-emptive timing. The manner and approach as well as the conduct of which they be dealt with should be one of solely pinnacle Aryan ideals - the spirit of devotion, compassion for all, and vigurous desire to protect and guard those in need, especially in times of trouble.
Beware of the mediocre, it's likely be a vile one. And if they kill, they would kill the most utter senselessly; out of any concious; at complete psychotic behavior. And we know what sense-less-ness truly is, right?
As for the cause for each psychotic vile-mediocre entities (PVMs)'s cameabout, it shall not be a part of the incident report document. It will be conducted by another dispatch group specialized to ondo this task.
Summary Points:
- if the viles kill, they would kill senselessly
- an argument or debate with them does not resolve the problem adequately
- the standard of our goals should be placed on whether they are vaporized or not
- while a mediocre one may be a vile one, a mediocrism one must be a vile one
- a virus has no concious, same as such, they do their tasks, without concious either
- not for a moment had they loved life, these entities are bound to cause disaster no matter the possibilities
- even by the manner they eat, it foretells/indicates enough its utter senselessness - consumes more than can handle
- defeatism, mediocrism, lazy, glutton, swarm, it's the same word in different clothing
Being mediocre are often good indications of presence of vilelism - a poisonous gland. While the reverse order of logic, ones that are poisonous are bound to be mediocre at the tasks we measure - the normal tasks, tasks of strength. And the mediocres are usually the poisonous types within a chosen specimen specie of all the possible creature type choices. Being mediocre may not be also vile, however having mediocrism in behavior represents vile definately. Void of righteous, they fill their "DNA" selection specialization tree, metaphorically, with strands of evil and toxic ways.
There shall be no excuse for any vile poisonous entities within the border of Greater Human Kingdoms, which spans across all 7 continents.
A mediocre one just might be a vile one. And vile ones are the most deadly. Their utter senselessness in conduct cannot be responded post incident, but rather shall be acted in which directed by law at pre-emptive timing. The manner and approach as well as the conduct of which they be dealt with should be one of solely pinnacle Aryan ideals - the spirit of devotion, compassion for all, and vigurous desire to protect and guard those in need, especially in times of trouble.
Beware of the mediocre, it's likely be a vile one. And if they kill, they would kill the most utter senselessly; out of any concious; at complete psychotic behavior. And we know what sense-less-ness truly is, right?
As for the cause for each psychotic vile-mediocre entities (PVMs)'s cameabout, it shall not be a part of the incident report document. It will be conducted by another dispatch group specialized to ondo this task.
Summary Points:
- if the viles kill, they would kill senselessly
- an argument or debate with them does not resolve the problem adequately
- the standard of our goals should be placed on whether they are vaporized or not
- while a mediocre one may be a vile one, a mediocrism one must be a vile one
- a virus has no concious, same as such, they do their tasks, without concious either
- not for a moment had they loved life, these entities are bound to cause disaster no matter the possibilities
- even by the manner they eat, it foretells/indicates enough its utter senselessness - consumes more than can handle
- defeatism, mediocrism, lazy, glutton, swarm, it's the same word in different clothing
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