o

o
1goodness2

Thursday, 10 April 2014

Further Descriptions on Zergs


  • Like a goo, contact with zergs will mean taint and a continuous stream of contact
  • Zergs will entangle, entangle us in place, and entangle us by surprise during its trickster play
  • Like a slime, it knows no morals, no laws of nature, anytime it does something tons of mistakes are made, however they make it up could, as it uses its tissue regeneration to "overcome" the errors, or its toxic (mimikery tongue) lips (fart box) to conceal them
  • Once a slime successfully makes its first step, it will forever now operate as a slime. It will not reason with anyone, for it has no actual ears, those ears are for picking up victim's locations, and not for listening  =p
  • Though surely a swarm is easy to deal with, their level of intelligence, on average on much lesser, even including their psychology and trickery specializations. But beware of their numbers, and that's what's been getting our folks - a stranded folk getting desolated by 12 bites, from all 9 different zerglings, during a whole course of a week of time.  This is also something they manage to pull, by doing the spell 3 guised as spell 2, which spell 2 guise as spell 1 sorta thing.  Usually folks smartly and wittyly realizes it's spell 2, and goes sweet feel inside, congradulating self mini-ly and all, and that's when the swarm gets it, 'cause the folk actually fell for the spell still - it got stirred with the wrong idea, given the idea swarm is supposed to be dealt, evaluated to in styles of 1 on 1, when in reality, needless to point out, yes, aye, in 1 on 15 or more.  Needless to say, this faulty preception leads to inproper examination (view of their strength, his own strength and wits in comparison, and the situation), and we can know the rest then.
  • be sure to count both direct as well as indirect bites, both of them count as direct bites equalvalancia, as these are spectre ghost type, they aim for west, but the thing curls around and comes at us and coil right at us, like a ghost, it can motion around, all indirect bites are effectively direct ones coming from the zergs

  • Voodoo arts does work believe it or not. Surely a friend jokishly acting out and pretending doing it does not work. Someone truly doing it does work. It does deal damage, and this as well as significance of this cannot be put not into account.  Someone cursing at someone else in voodoo arts is effectively doing artillery long range death coil from far distances, and through line of sight blocks, layers of walls or the ground itself i.e.  The death coils may not be effective as the direct, shorter-distanced ones, but it can add up, and does deal some, and its damage deals a whole lot when it's combo-ed, which it will, and it combos with every other zerg spells - at aproximate 5X to 8X multiplayer.  It amplifies damage, it's a debuff as well as a small peck in damage spell. Its amplification of the next spell hit on the target is what makes this considerablely potent zerg spell (on relative scale to other spell of its)

No comments:

Post a Comment