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Thursday, 10 April 2014

Zergs' Heavily Brewed Toxins, Their Malicious Special Ways

Zergs know how to trap,
Zergs taunt on purpose, not actually need of the taunt,
or the seemingly damage portion of the taunt, but
this, something subtle:
- to induce the effect of increased habit while unaware in overly quickness in placing judgements on newly see person(s), which in all case would be a stranger at today's streets, majority of the spot for certain
- to induce the effect of increased habit while unaware to the change in judging people based on a few second reel of it

They sometimes will diss in horrific fashion even, which is not of my unexpectation afterall since I know their nature well and plus judging by today's heavy zerg-favoring freebie boosting nannystate tubefeeder machine, to alter the person - they aim for (with) the subtle one, the one that's underlaying, and attached under the surface, the seemingly exclusive one - like a parasite placed on an ant's back, what seems like a weird and also mad ant, in reality the real drive is the parasite attached to it, that's the primary, and posed as nonexistent while the seemingly primary is the secondary - this method can be effective - and yes, it is to alter the person to their favor, of various (whichever category or genre) types. It's purpose (true purpose) is whether to alter the mood, a general behavior, a algorithm pattern, a general habit, or to consolidate a thinking, whether true or false or very false or semi-false, instir a idea (likely wrong - 99%+ the chance), or to install a false view, thought, preception, etc etc. through installation, alteration, modification and such and so on, etc.

    They may be able to fool/bluff folks that aren't so tied closely with truth/reality; doesn't know the facts and all; haven't known humanoid types and humanoids' nature all that well yet, but not the ones with royal flush in their hands. Any bluff they do falters quicker than quick sand, before the masters.

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Dragonborn Star Vault
April 11, 2014  1:15am
(Morning Star 10-A, II---I-IIII  235 demiseconds)


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