The game itself is a mind game.
It shares with intelligence-and-counterintelligence branch of warfare the underlying structure.
An regular begins with tendency (1).
An striker (we can call predator) tackles on it, which would require tendency (moves) (2).
The regular may counter the (2) with a set of moves called (3).
Here is where things get interesting (at number 3; 3rd step or level).
If the striker has the (4) and (6), they could prolong the usage of (2) to levels of familiarity for the target. Afterwards, a decisive flooding of (4) assuming the target's lack of (3) would result in their total victory.
In vs the strongest, suppose the striker wish to fight, they have to watch for their (3)s, and their (5)s, if not also (7)s and onward.
Though anything after (6) or (7) becomes return of a new game, back to square (1) again, though this time the flavour stage from pink to purple.
A perpetual formation of math would yield to the strategist a total guess work in vs the wisest opponent perhaps would serve better than any probability reasoning or assigning. And this is not a difficult task to solve, or the answer have arrivedto either for the middle-grader strategist.
The strongest regular would have (3) (5) and (7) well reserved ahead of the game, while during course of earlier sessions portray self as same level as an incapable. This makes the job of an striker a lot harder. They are already one step behind in technical terms in this battle.
Unless the striker, the 2nd go-er manages to do their thing (moves) at higher proficiency and/or at lower cost, the regular would dominate all of the times. Interestingly in nature, we have this balance, sort've. In places where such cannot be found, which would rather be an alien world to ours, one single regular covers the entire terrain.
A good image to illustrate this mini-chess game of basic mathematica order would be the helix symbol, one team red, the other color blue, or in other colors (color pairs).
It intertwines, one wins in some phases, the other wins in another phases.
Comeback, counters, downfalls, the unending tale of alternations of two champions, the replacement of flags on the tallest mountain top.
The place where each lead morphs into mislead, every indicator transforms into falsedicator, while any stories turn into falsehood. The eternal battle of the mind wages on. Hard to tell who is who after dynasties have passed: the counter and defender, striker and regular turns out were of one, a single person fighting its own image, simultaneously from both mirrors.
(continued from key strategies above)
As mathematical and simple as it is, most hominids do not know this.
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