o

o
1goodness2

Tuesday 24 June 2014

Real Dice May have more Continue (Continuous; Connected-Repeats)

                                                                                                                                                    


416 625 226 162 355 241 261 422 112 644 422 655 335 421 234 161 634 163 164 216

234 245 312 413 316 555 213 336 635 364 362 524 125 523 641 314 535 314 132 521

424 262 144 232 635 343 542 533 434 344 636 312 212 424 541 365 154 266 215 335

141 521 524 512 553 243 226 232 514 263 161 616 555 656 161 555 113 452 223 424

123 525 613 551 223 235 662 466 232 616 215 434 563 632 164 622 323 215 526 641

513 564 633 526 613 626 446 654 355 151 511 622 146 665 556 131 625 153 342 556





Real life dice would involve real life physics. These factors "make" or "bringabout" the outcome resultant dice rolls:
- the area of hitting the triangular texture wall
- speed of dice
- angle of hitting and angular momentum of dice
- landing
- friction and bounce of the landing platform
- tossing distance
- minor factors like air frictions, slight disbalance of weight of dice
These factors being non-synchronous with one another and are independent variables make the final result a simulated "random", very much like the roulette wheel

It is believed widely by me, myself, I and writer of this blog that the real life factors (variables) make the results more "string-ny", meaning more frequent in continue of previous result than the Random Number Generator program used here for the data present-o above.  In addition, the variance to standard line in real life might be, pardon, probably is quite higher due to those factors being present, involved in the equation, bringing out the finalcoming of the dice roll 1-6 result, which is listed above.


Analysis

B B S S B S S S S B S B B S S S B S B S

S B S S S B S B B B B B S S B S B S S S

S S S S B S B B B B B S S S S B S B S B

S S B S B S S S S B S B B B S B S B S S

S B S B S S B B S B S B B B B B S S B B

S B B B S B B B B S S S B B B S B S S B

(noting: not continued records by the way)



Side Tip for Casino Operations:
       Higher volatility games make the house edge naturally increase for the players on average bring not enough to overcome the potential hostile side of volatility, while the good side of volatility makes them over-confidant, thus playing more, often on foul bets.  This law can be written: increasing the volatility of a table game effectively increases the house edge.  It is a quite good hidden way

         


No comments:

Post a Comment