The viciousness degree scales with the disparity between the two forces - how much different they are; the amount of the intolerableness between the two forces. Now, one thing worthy pointing out here is that in most cases, it would not be a battle between two groups, but an orgy, so to speak, between two sides, and there might be 3rd party involvement (camera man, audience, whatnot). In addition to that, amongst each group, internal entanglement and disagreements does have rooms there - they do exist. In refined counting in everything, does things become, draws to good verdicts and conclusions - that's the way to think; and how to think - the power and way of decision making, so to speak, it's the. Suppose we left that last point one out, then certain things would be forgotten wouldn't it - not on the consideration box, and hence unexpectedness comes more so.
Anywho, now back to central topic. The actual battle between the forces of light and darkness would be a clash of two realms more so, and not between two factions or two clans. Death vs living is a common great example, which had got its presence into many very well-done popular movies and shows - I suppose the good creative thinkers think the same, arrives at the same point commonly.
The actual battle between light and darkness would indeed for certain involve savagery. Neither side could afford giving much room or let alone run the idea of self-sacrifice (meaning to give) to other side one bit. If any side of either does somehow for whatever the reason give, or give up to the other side, then the battle would be over rather quickly, usually, and a winner will be determined - the defeated gets locked into abyss. Again and again I had chosen to highlight and draw mark on the word savagery in those paragraphs. Well, savageness, in elaborate, means and implies, viciousness - absolutely no tolerance whatsoever for the sworn enemy, and absolute at all times full force determination would be done, or at least should be.
In savage world, these points deserve of highlight; here are some properties of savage warfare, so to speak:
- a hostility of great magnitude usually means not ever visiting them (the members of the other side, if it's light then darkness is, if it's darkness, then light is their other side) until the last day and only on 1 day (that day)
- threats do not work in these places, as in common, both sides knows the hostility level. Threat, an act of communication, delivers an update on the hostile level, it's a message. So then, logical standing doens't stand there for one side to be shouting threats or whatever the way in the case of light vs darkness or darkness vs light
- threats that do work are in reality not definition of threat, but message of new power that got wrapped in that name, that word
- there will be no tolerance, but only pure viciousness - whoever manages to come up with a new power that shows it's capable would trigger worry and fear on the other side
- it will all about savageness and just savageness, purely in pure terms of capability, what law, morals, principles and values would have to be dumped and temporarily disabled, or straight up abandoned or thrown out even of situation gets that vicious/savage
- capability will matter, for either side, individual capability doesn't matter all that much, but the overall strength makes all the difference. for such savageness fight would be a clash of titans, collision between stars - mass, and its composition and velocity (the momentum thus) plays the central role, and determines the outcome mainly, other stuff like individual capability, a gear's trait or capability in the giant structure does not generate an outcome nor determines it, but rather its presence and capability in terms of the entire network an structure
- just like organs, someone who is weak on their own just might be incredible contributor if in the right network, in the right organization, and on the right role or jobs. Take the lungs for example, without blood it cannot breeze, but with it being in a person, it can make a mass much greater than itself is run at incredible speed, think at incredible levels, and travel and voyage, and surf on the net and much many greater deals than itself could ever accomplish on its own. So, again, the clash between two sides would be not individual raids, this band attacking that band, or counter-offensive between the two - but a full scale forefront between two titans throwing spells at once another - like two giant 60 thousand tonne tincan man throwing fists at each other in a forest - the ground shakes, the birds gets notifications, and the titan with greater capability wins - not the titan with greater individuals in their giant structure (their body) - but fully and solely, and solely so, and fully so, on the capability of the titan themselves (the whole, not the each cells). Heil Freedom!~
- In battle between two savages, there shall be no law, or truth, or justice, only a preference, and a variety in conduct - everything shall be entirely subjective duringcourse so. A side with greater savageness, whatever the version, type, shape, or form shall gain advantage -- do not be a silly goose that goes nice in a savageness fight, what are you interviewing the roaches or rats for, hehe.
- traits of the opponents comes to great importance now, not the power in talking nice - that's for lahlah land. In real world, you've gotta study opponent's trait, and know exactly theirs, and be able to know and act out the strategic manuvers. For example, though citadels that use police and lies to capture citizens pinpointed-chosen may be hard to deal with - but there are blindspots you could exploit, and exploit viciously so, can - for example, ruin their capability in lying by mimikerying exactly what they speak, but with a few twist turns and knobbings and whatnot here and there. This spell does heavy reduction on their reputation, which they so much rely. And that's something they have problems with, much more relative than other spells folks have been thrown at them. Seriously folks, study the traits of objects or creatures or organisms. Certain organisms are allergic to garlic, aint' that a good enough hint - it tells that things have resistances and weaknesses - if you attack on their resistances, then it's 800 times less likely to finish them if you rub gently on their weaknesses =] mu hahahaha, hahahaha =] Them witch doctors rely on keeping good reputation with their puppets. Fighting the puppet head-on would be useless, me thinks, compared to ruining their relations. So the weakness there is clearly the reputation between the witch doctor and their agents/minions. Thus, we shall commence on rubbing that sensitive weakness part. And great thing is, there is little they could do out of their spell box that could counter this move - that's the weakness, and so overlooked by other comrades out there. So, the effective spells against this darkness madness regime would be to: invalidate them, flame, ruin their reputation. An spell of such types thrown at them would deal critical damage. While the standard lahlah land counter, which is to hit their summoned minions head-on has never dealt much damage, infact strengthed their dark tides/tides, as demonstrated by evidences and history again and again.
There are several good ways to rub the weakness part of the witch doctor regimes: write stories that make them look obviously bad (this should not be done in the literate-pointing-to form, which running immediate reason-alignment-projection would be to call them names. No, that's too amateur does/'s doing. We shall take the form of the witch doctor and continue to demonstrate how fraudant and easy-to-create the articles and whatnot scripture creations that self-pretend as has-to-bevalid, in the ways which they fear the most. yes, and indeed. hehehehe, Muah hahahha.
No comments:
Post a Comment